It always helps when the descrption is clear, and especially in a case like this where you have specific questions for the reviewer(s), just write them down. If you want to know you’re on the right path, by all means create a PR. The other question is: when it is a good time to submit a pull request? All your stuff you should do in a separate branch. It’s easiest to treat branches as ‘global’, so the main branch should only be the one from the official Blender repository. Unless you are in one of the teams that have commit access, you cannot, so don’t worry.Īs a rule of thumb, do not use your own main branch. Would I be unable to commit to the main Blender by mistake? I’ll answer some of AresDeveaux ‘s questions about Git & development here as well, instead of in a thread, because I think it might help others here as well. Here are some additional tips on development from Dr. Read the document to see how to improve this. I would like to have a discussion about two of those (from my perspective) anti-patterns.” To me, they are clear anti-patterns, but the fact that I see them so often suggests people have different ideas about this. While reviewing code, there are some patterns that I frequently stumble upon. *Links from the stream: Be sure to check out the description at the video for links to setup files and other resources.Ĭheck out Blunder blog to follow some tips from our friend Nate about his first steps in getting started helping fix code in Blender. The purpose is to figure out how it works, make some modifications, and show the patch submission process. Sybren will be diving into the Graph Editor code. In addition, participants will also learn how to submit a patch and navigate the patch review process on Gitea.īlender Developers Live: Dive into the Graph Editor is a live demo on how to look at and work on the Animation Code in Blender. This workshop is meant to demystify Blender’s code base by walking participants through setting up their development environment, making a small change to Blender, and compiling their own build. Unfortunately, Blender’s source code is enormous and Blender’s development pipeline is not something that everyone is familiar with. The amount of developer energy and interest in Blender is large and growing. While the core of Blender development takes place with the Blender Foundation/Studio, a substantial amount of development happens with coders who are either independent or affiliated with another organization or studio.
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